Rabu, 06 Mei 2015

Exercise or Games? Why Not Both!

Posted by Alice Ching, Google Engineer



We are pleased to announce the release of Games in Motion, an open source game sample to demonstrate how developers can make fun games using Google Fit and Android Wear. Do you ever go on a jog and feel like there is a lack of incentive to help you run better? What if you were a secret agent and had to use your speed and your nifty gadget to complete missions?
















With Games in Motion, you can enhance your exercise with missions and actions on your Android Wear device, while logging your jogs to the cloud.





Games in Motion is written in Java programming language using Android Studio. It demonstrates multiple Android technologies.



  • Android Wear bridges notifications from a phone or tablet to a paired Android Wear device. The notifications are stacked so we can show multiple stats at the same time.

  • Google Fit API collects and processes fitness data and sessions. This allows us to use the fitness data to show user progress. All exercise sessions done in Games in Motion will be recorded to Google Fit as well.

  • Google Play Games Services is used to create and unlock achievements.

  • Several different Android audio APIs are integrated.


  • JUnit tests are present for the data-driven parser, which demonstrates how unit testing can be done within Android Studio.


You can download the latest open source release from GitHub. We hope to inspire similar Android games, where multiple different form factors are combined for a fun experience.

Selasa, 05 Mei 2015

Android Developer Story: The Hunt -- Increased engagement with material design and Google Play



Posted by Laura Della Torre, Google Play team



We've been in San Francisco talking with the team from The Hunt — a style and product sharing community. They've recently lifted the rate at which Android users start hunts to 20 percent after successfully implementing material design in the app, which is a 30 percent improvement over other platforms. As The Hunt’s Product Designer Jenny Davis puts it, “it felt like having a team of design experts on hand,” which lets them focus on what matters to the Android user.



But as we find out, that's not the whole story. Beta testing — managed from the Google Play Developer Console — also allowed them to iterate design and features daily. Based on feedback, they introduced the floating action button, which helped boost new hunts and helpful responses from the community. This speed and freedom is something the team thought possible only with their mobile website, until they started working with the Android tools.



Watch the video to discover more about how design and rapid iteration has been key to building a strong community.






Learn about using the tools that have helped improve user engagement for The Hunt:


  • Material design — learn more about material design and how it helps you create beautiful, engaging apps.

  • Beta testing — discover how to easily deliver test versions of your app to users for feedback before release.